Mid Sussex Chess League Online Team Competition Rules 2021
N.B. These rules do not seek to cover all eventualities, or provide specific sanctions for rule-breaking. It is expected that most issues that arise can be amicably resolved between teams, but in case of doubt, captains should refer to the tournament controller.
- There will be adult and junior divisions, with the number of divisions dependent on entries.
- Teams of 4 players. A club may enter as many teams as they like. No player may play for more than one team in the competition (this is to avoid complications around nominations and eligibility). No grading limit, but teams should play in reasonable order of strength.
- Fixtures will be at approximately 3-weekly intervals from late June to mid-September, dependent on entries for each division.
- One game per pairing, 25 minutes each plus a 10 second increment
- Matches to be played at 7.30pm on a Wednesday for senior divisions, and 6.30pm for junior divisions. Captains may vary the time and / or date of a fixture by mutual agreement, up to (+/-) three days
- The winner of each division will be decided by match points, with game points acting as any tie-break.
- Platform will be Lichess:
- The service is free and it is simple for individuals to register and use
- While Lichess is setup principally for individual competitions, the ECF LMS system has been given a number of enhancements which enables it to integrate reasonably well with Lichess (for example identification of Lichess user names, and the ability to virtually “swap team sheets” an hour before each match). Match results will be recorded on LMS in the same way that we have used LMS for other MSCL competitions
- Playing rules will follow standard online conventions. Players that lose connection may lose on time, and “mouse slips” are treated in the same way as touch and move – Magnus Carlsen himself has lost like this in a Grandmaster tournament
- If an opponent does not give / accept a challenge within 5 minutes of the start time, the player present online should advise their team captain, who should then contact the opposing captain. If the absent player cannot be contacted a substitute may be provided, but should be available for challenge within 15 mins of the original start time, otherwise the game will be defaulted
- While Lichess has user names that are anonymous, the LMS result will show both real names and user names. Parents may prefer for safeguarding reasons for juniors to disable the chat function within Lichess.
Fair Play: It is a requirement of Lichess (as of normal chess) that players should not use any external assistance, whether through books, computers or other people. Lichess has detection software that can result in players being banned, which will in turn result in that player’s games being recorded as losses. The MSCL online league will rely on this software; we do not have the capability / capacity to effectively conduct our own testing or to consider appeals. Ultimately, we are running a friendly league and rely on the honour of our players